Difference between revisions of "Earthbound RNG manipulation Onett with Death Warp Revamped"

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Revision as of 22:53, 29 June 2015

RNG 1: 1 byte hex value at 0x7E0024

RNG 2: 1 byte hex value at 0x7E0026

RNG 3: 2 byte hex value at 0x7E4A7A

And L check advances 18 units

AA advances 27 units

A up A advances 21 units

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Location Notes RNG 1 RNG 2 RNG 3
Sitting On Yep 20 total cursor movements (with A and start for confirming selections. 5E D4 0000
Out of Bed Watch the cut scene for funzies E7 A5 0000
A takes it Left, up-left into room, down-left slightly to go around desk, L to take present quickly. 8D 48 0000
Leave house (Black screen) Equip the bat (must go quick or the RNG messes up. If Paula moves down then right, you are good. Out of room, the left down stairs, slight down-right to make it around the table, then right out of the house 05 50 0000
"Hey, A" Down-left slighty, then down to grass line at fence-line. The game lags here very slightly so use that as a cue to then turn down-left. Go all the way down, the left against cliff. Up-left around. At traveling salesman area, up-left over diagonal flower line, then up when you are in line with the upper-most pink flower in that little line. RNG 3 is not active here so specific movement when NPC's are not loaded is not important. Note that Pokey's movement is scripted so it doesn't matter how long he stays on screen or when you talk to him. D3 EB 0000
"Welcome home, A" When you're going through the salesman area again, bump against the tree to force Ness into that X coordinate so that the RNG is guaranteed. Turn right at the bottom flower. Then wrap around and diagonal-up into Ness's house (the opposite of what you did coming out). 83 95 0000
"L-L-Listen!" Left, down the stairs (Tracy should go up, then left). Down-right (you can use the second pattern down from the table on the floor as a reference of when to turn right. Hold right, then up-right a little underneath the dog to put you underneath the couch, then right more until Pokey emerges B7 F7 00AA
Dressed in Room Left and talk to mom. She should move up and be in your horizontal line. FC FA 00CD
Leave House Left to downstairs. Down-right a little to the same pattern point as before. Up-right to talk to pokey. Right to door, then left and up to phone. (Mom should be in the middle of her movement when you use the phone. Just go quick and you'll catch it at the right time). Down , then right and out. The RNG value is not super important here as it can fluctuate based on wrong movement. You're expecting ideally one dog to the southwest, but several other spawns can result in the same ending RNG if you follow the exact same actions. A snake and a crow, for example, will fix itself if you follow the same actions. 9E 6F 0154
Wha-!
Convo done 59 41 0269
Starting first round against Starman Normal walk down to starman. Skip the bread Roll 25 C0 0269
"It is the truth, so listen!" Action 1: B Bash

Action 2: ABx2, Auto fight. Remove it when buzz buzz is shielding. Mash Bash on the next action for the kill

F3 FD 0269
It's Day! Enter house, left until under dad. Up and talk. After conversation, down to bottom and hold right. 39 62 02A5
At first outcropped tree DownRight to tree, right and down right into other tree. Hold right and AB in the middle of the trees. Down right and guide down. DownLeft just underneath the diagonal path. Left and downLeft at the top line of the next path and left to guide against the trees 86 FD 02F6
Movable in Drug store Left and downLeft when Ness is at the left side of the outcropped tree trunk. This turn is pretty generous. I've verified it works from Ness at the bottom of the path (walking down the bottom line) to the very middle of the path.Turn left at the tree line, then downLeft at the path, then Left at the bottom line of the crosswalk. UpLeft into the drug store. Don't wait -- NPC's are still active when you're entering

As a reference, the Yellow lady should go left up up, and the guy on the street near the drug store should go right down.

AA 1C 0373
Back outside Drug Store DownLeft slightly, then save from the right side of the phone (This is critical. There is an rng 3 trigger you'll most likely hit if you save from the top and it'll throw off the RNG later in the run when you don't trigger it).

Up and withdraw 30, then buy the tee ball bat, sell the cracked bat when prompted, then end the conversation with B and exit.

4A 61 03AA
Entering Arcade Tuck up in bush, slight left then down+left and guide down against tree NW of lady. Down+left at curb, down at mailbox (until curb+street line), then wrap around and up into the right side of arcade. Punk should have started moving up when you enter. If the punk's first action was moving down, AB in front of the garbage can to fix the rng. 0A A1 0407
Talking to first punk (didn't you?) Walk left, L above the arcade (on the left side to make sure the punk spawns correctly), let punk attack you (The other punk should just barely be poking on screen off to the left). 18 53 042A
A gained 15 exp Bash. Enemy misses, you smash for 38 17 A7 042A
A gained 13 exp AA as soon as the fight ends, walk up to punk saying no and start fight. B 5 times then bash. 83 B5 042F
Round 1 begins of Frank 7B 6F 045D
A gained 50 exp First round: Bash for 17

Second round: ABx5 Bash for Smash

08 AB 045D
A gained 76 exp First round: Use tee ball bat for smash

Second round: defend

Third round: AB bash

D6 73 045D
"Your adventure is just beginning" 07 1B 045D
Transition to outside arcade DownLeft and down into arcade. DownRight and right to leave 61 E1 048A
Transition to Town Hall Right, UpRight along curb line. AB when Frank completes movement. Up to guide against tree (If you turn up late, BUTTERFLY!). UpLeft at bottom crosswalk line, left through gap and up into hall EE DF 04EA
Underneath Receptionist (1st time) Left 12 F6 0544