Difference between revisions of "Golf Story Any% Route"

From RPG Speedruns
Jump to: navigation, search
Line 23: Line 23:
 
Hole 2: 3 Iron (given club) 100% fast shot
 
Hole 2: 3 Iron (given club) 100% fast shot
 
Hole 3: 40% accurate shot
 
Hole 3: 40% accurate shot
Hole 4: hit to the right of the trees to the south 100% fast shot
+
Hole 4: hit to the left, 100% fast shot
Hole 5:
+
Hole 5: 70% fast shot
 
Hole 6: turn up-left, hit 40% fast shot
 
Hole 6: turn up-left, hit 40% fast shot
Hole 7: turn left, >20% fast shot
+
Hole 7: turn left, >40% fast shot
Hole 8:  
+
Hole 8: 80-85% accurate shot and play hole normally
Hole 9: >60% fast shot
+
Hole 9: turn left slightly and 80% fast shot

Revision as of 17:36, 16 May 2018

Fast shot: Hitting the accuracy portion of the shot immediately after hitting the distance portion of the shot. A 30% fast shot would be hitting the distance at the third tick and then immediately mashing for the accuracy portion of the shot.

Level up after Coach targets -- 2 into purity and 1 into ability

Wellworn Grove Course Play Hole 1: Turn to the water on your right and hit a 100% fast shot. Hole 2: 100% fast shot straight forward Hole 3: 100% fast shot Hole 4: 100% fast shot Hole 5: 75% fast shot Hole 6: 20% fast shot Hole 7: Turn past the left marker on the tee and hit a 100% fast shot Hole 8: Turn slightly to the right, hit a 60% - 65% accurate shot Hole 9: 70% accurate shot

Post CWW course level up -- 20 power, 10 purity, 7 ability Post CWW match play level up -- 11 power, 5 purity, 4 ability

Lurker valley turtle hits 50-55% for first target, 55-60% for second target

Hole 1:9 Iron 90% accurate shot over tree to the right Hole 2: 3 Iron (given club) 100% fast shot Hole 3: 40% accurate shot Hole 4: hit to the left, 100% fast shot Hole 5: 70% fast shot Hole 6: turn up-left, hit 40% fast shot Hole 7: turn left, >40% fast shot Hole 8: 80-85% accurate shot and play hole normally Hole 9: turn left slightly and 80% fast shot