Difference between revisions of "Golf Story Any% Route"

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Level up after Coach targets -- 2 into purity and 1 into ability
 
Level up after Coach targets -- 2 into purity and 1 into ability
  
Wellworn Grove Course Play
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'''Wellworn Grove Course Play'''
Hole 1: Turn to the water on your right and hit a 100% fast shot.
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# Turn to the water on your right and hit a 100% fast shot.
Hole 2: 100% fast shot straight forward
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# 100% fast shot straight forward
Hole 3: 100% fast shot
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# 100% fast shot
Hole 4: 100% fast shot
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# 100% fast shot
Hole 5: 75% fast shot
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# 75% fast shot
Hole 6: 20% fast shot
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# 20% fast shot
Hole 7: Turn past the left marker on the tee and hit a 100% fast shot
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# Turn past the left marker on the tee and hit a 100% fast shot
Hole 8: Turn slightly to the right, hit a 60% - 65% accurate shot
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# Turn slightly to the right, hit a 60% - 65% accurate shot
Hole 9: 70% accurate shot
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# 70% accurate shot
  
 
Post CWW course level up -- 20 power, 10 purity, 7 ability
 
Post CWW course level up -- 20 power, 10 purity, 7 ability
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50-55% for first target, 55-60% for second target
 
50-55% for first target, 55-60% for second target
  
Lurker Valley Course Play
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'''Lurker Valley Course Play'''
Hole 1:9 Iron 90% accurate shot over tree to the right
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# 9 Iron 90% accurate shot over tree to the right
Hole 2: 85-90% accurate shot and play hole normally
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# 85-90% accurate shot and play hole normally
Hole 3: 40% accurate shot
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# 40% accurate shot
Hole 4: hit to the left, 100% fast shot, OB to win
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# hit to the left, 100% fast shot, OB to win
Hole 5: 70% fast shot
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# 70% fast shot
Hole 6: turn up-left, hit 40% fast shot
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# turn up-left, hit 40% fast shot
Hole 7: turn left, 60% fast shot, OB to win
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# turn left, 60% fast shot, OB to win
Hole 8: 80-85% accurate shot and play hole normally
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# 80-85% accurate shot and play hole normally
Hole 9: turn left slightly and 80% fast shot
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# turn left slightly and 80% fast shot
  
 
Cheakybeak challenge putts:  
 
Cheakybeak challenge putts:  
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Reading the wind challenge: 5 iron 75-80%
 
Reading the wind challenge: 5 iron 75-80%
  
Cheakybeak Course Play:  
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'''Cheakybeak Course Play:'''
 
# 60% fast shot
 
# 60% fast shot
 
# 90%ish accurate at green (wind)
 
# 90%ish accurate at green (wind)

Revision as of 23:46, 9 July 2018

Fast shot: Hitting the accuracy portion of the shot immediately after hitting the distance portion of the shot. A 30% fast shot would be hitting the distance at the third tick and then immediately mashing for the accuracy portion of the shot.

Level up after Coach targets -- 2 into purity and 1 into ability

Wellworn Grove Course Play

  1. Turn to the water on your right and hit a 100% fast shot.
  2. 100% fast shot straight forward
  3. 100% fast shot
  4. 100% fast shot
  5. 75% fast shot
  6. 20% fast shot
  7. Turn past the left marker on the tee and hit a 100% fast shot
  8. Turn slightly to the right, hit a 60% - 65% accurate shot
  9. 70% accurate shot

Post CWW course level up -- 20 power, 10 purity, 7 ability Post CWW match play level up -- 11 power, 5 purity, 4 ability

Lurker valley turtle hits 50-55% for first target, 55-60% for second target

Lurker Valley Course Play

  1. 9 Iron 90% accurate shot over tree to the right
  2. 85-90% accurate shot and play hole normally
  3. 40% accurate shot
  4. hit to the left, 100% fast shot, OB to win
  5. 70% fast shot
  6. turn up-left, hit 40% fast shot
  7. turn left, 60% fast shot, OB to win
  8. 80-85% accurate shot and play hole normally
  9. turn left slightly and 80% fast shot

Cheakybeak challenge putts: Fairway putt: 70% long putt super slightly to the left. Target putt: 90-95% along rough

Reading the wind challenge: 5 iron 75-80%

Cheakybeak Course Play:

  1. 60% fast shot
  2. 90%ish accurate at green (wind)
  3. left slightly, 40% fast shot
  4. 55% fast shot right above gap in tree to the up-left
  5. up-left, 90% fast shot
  6. 40% fast shots
  7. 60% fast shot towards top-left green
  8. 85% accurate at green (wind)
  9. 30-35% fast shot