Earthbound RNG manipulation Onett with Death Warp

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RNG 1: 1 byte hex value at 0x7E0024

RNG 2: 1 byte hex value at 0x7E0026

RNG 3: 2 byte hex value at 0x7E4A7A

An L check advances 20 units

AA advances 28 units

A↑A advances 22 units

AB advances 3 units

Location Notes RNG 1 RNG 2 RNG 3
Sitting On Yep 20 total cursor movements (with A and start for confirming selections. 5E D4 0000
Out of Bed Watch the cut scene for funzies E7 A5 0000
A takes it Left, up-left into room, down-left slightly to go around desk, L to take present quickly. 8D 48 0000
Leave house (Black screen) Equip the bat (must go quick or the RNG messes up. If Paula moves down then right, you are good. Out of room, the left down stairs, slight down-right to make it around the table, then right out of the house 05 50 0000
"Hey, A" Down-left slighty, then down to grass line at fence-line. The game lags here very slightly so use that as a cue to then turn down-left. Go all the way down, the left against cliff. Up-left around. At traveling salesman area, up-left over diagonal flower line, then up when you are in line with the upper-most pink flower in that little line. RNG 3 is not active here so specific movement when NPC's are not loaded is not important. Note that Pokey's movement is scripted so it doesn't matter how long he stays on screen or when you talk to him. D3 EB 0000
"Welcome home, A" When you're going through the salesman area again, bump against the tree to force Ness into that X coordinate so that the RNG is guaranteed. Turn right at the bottom flower. Then wrap around and diagonal-up into Ness's house (the opposite of what you did coming out). 83 95 0000
"L-L-Listen!" Left, down the stairs (Tracy should go up, then left). Down-right (you can use the second pattern down from the table on the floor as a reference of when to turn right. Hold right, then up-right a little underneath the dog to put you underneath the couch, then right more until Pokey emerges B7 F7 00AA
Dressed in Room Left and talk to mom. She should move up and be in your horizontal line. FC FA 00CD
Leave House Left to downstairs. Down-right a little to the same pattern point as before. Up-right to talk to pokey. Right to door, then left and up to phone. (Mom should be in the middle of her movement when you use the phone. Just go quick and you'll catch it at the right time). Down , then right and out. The RNG value is not super important here as it can fluctuate based on wrong movement. You're expecting ideally one dog to the southwest, but several other spawns can result in the same ending RNG if you follow the exact same actions. A snake and a crow, for example, will fix itself if you follow the same actions. 9E 6F 0154
Wha-!
Convo done
It's been a long time... AA at meteorite. Make sure to bump against the tree on the way back into the NPC zone
A gained 16 exp Auto fight, remove auto during second shield. B, then attack.
Buzz Buzz ends conversation BF 44 0269
It's day! Walk straight left until under Aloysius, Talk, then down roll down right to right and walk right out of house 39 62 02A5
Just north of big tree Walk down, then turn diagonal, guide along north of tree, turn diagonal down right when ness's right side is aligned with left side of crow. Guide down. ED 28 02D2
Hit right outcropped tree on east-west path Walk down to bottom line of path (This is critical – do not turn too early. Turn once Ness is past the path), turn down-left until hit tree, then walk around and follow the top line of path left. 1A B1 02F6
Enter Drugstore Walk left to tree, clip down and line up Ness's hat brim with bottom of tree. follow path down-left, turn left right before hitting the tree, and then follow the other path down-left. Turn left at the bottom line of the cross walk. Enter far right side of drugstore. Addtional Note: If lady goes down and boy moves up as they go off screen, do the following to fix it: In front of the drug store, A up up up B, then go in. 1B 21 0355
Back Outside Walk left, save with Dad, up to ATM (make sure you use it from the front, there is an RNG3 trigger just to the right side of it), withdraw 40 bucks, buy tee ball bat, then leave. 4A 1A 03AA
Entering Arcade Tuck up in bush, A+B, slight left then down+left and guide down against tree NW of lady. Down+left at curb, down at mailbox (until curb+street line), then wrap around and up into the right side of arcade. Punk should have started moving up when you enter. 0A A1 0407
Talking to first punk (didn't you?) Walk left, L above the arcade, let punk attack you 18 53 042A
A gained 15 exp Bash. Enemy misses, you smash for 38 17 A7 042A
A gained 13 exp AA as soon as the fight ends, walk up to punk saying no and start fight. B 5 times then bash. 83 B5 042F
A gained 50 exp (Post Frank) L 4 times after the fight (punk down below should do a movement. These L's have to be fast. Walk up as SOON as the last input is done. Buffering is good). Walk up to Frank and start fight. AB 6 times, then bash twice. 68 A9 045D
Start of Frankystein 92 1F 045D
A gained 76 exp First round: Bx4 + AB then bash --- Second round: Bash and miss --- Third round: Bx9, bash and smash 54 99 045D
Leaving Arcade Down-left until you're lined with flowers, then down into arcade. Down, then quick right and out. 83 F5 048A
Entering Town Hall Right, guide along curb, up against trees. Up+left at bottom line of crosswalk, squeeze in bushes and enter middle 85 F8 04EA
Underneath receptionist (1st time) Hold left (NPC in main room should be in the middle of a movement when you enter the door) 69 C8 0544
Underneath receptionist (2nd time) A down B, then go up stairs. Walk between couches and talk to mayor on the left side of his body. Leave the same way you came in. CC CA 059E
Underneath Mole AA twice underneath receptionist, normal walk up 0E FE 0649
In Shack Left, guide along left side of path, turn up to guide against trees. NPC's should be lined up when you use key 14 04 068C
Pushed up in corner of Cave A up 5 times B. Up-left-up into Giant Step. C3 77 06DE
A took it (2nd Bomb) A Upx11 B, walk left, AA 7 times at last outcrop, walk into slug. After fight and bomb drop, AA and Lx5, wait for flashing to stop, down+left into other slug B6 7D 06F2
Top of first rope Walk left, AA+AB in front of cave, then up+left onto rope 1A A1 0729
Underneath 2nd rope AA+AB, walk right 0E B6 0756
Transition to outside AAx2, Go up rope, L at top, walk left, then guide against right side of doorway to leave. AAx2 + AB before leaving 64 69 077E
Transition back inside Down, left, the up+right in. Butterfly should be moving down+right as you enter 63 2F 07AB
Start of round 1 Hug left wall, AB before going in. Lx2 before entering final room. Up ladders and talk to right side of ant. E7 F5 0841
Ness gained 685 Exp! Bx3, use bottom bomb, Down, PSI, A or L 45 times, B, up, use Bomb normally.

My technique for mashing 45 times is the following: with right thumb on A and left index on L, start counting from 1 on A, then start alternating A to L. count up on each A press. On the A press when you count 23, you're done.

23 A2 0841
Back in cave Down right to sound, then up+left into cave 68 49 0887
Revived in Drug Store Go down first rope, Left then down onto 2nd rope, A 4 B and enter next room (should be an immediate green swirl).

First round: Defend

Second round: Up Left Run

Third round: B ATM card

Fourth round: AB defend

Make sure to mash fast through the last damage done to your death. Not doing so can make the RNG tick forward again.

B9 F4 08E7
Outside Go up, withdraw 200, and head out 97 F4 0914
Above Police doorway Walk right, then down+right in front of burger shop. Shoot all the gaps then turn down at the usual spot and walk in the back alley 05 E0 0955
Inside Police Station Walk right, Down-right through tree, down to guide against right side, Down+left at curb, left at curb, Up+left in. (Make sure you hit those walk out and hit those curbs. Not doing so makes RNG inconsistent. Don't ask me why). D3 1D 099A
A gained 492 exp Talk to Strong, head in to cops

First Cop: Down to PSI, try to use Rockin, back out, go up to bash, B 4 times, then bash

Second Cop: ABx5, bash

Third Cop Round 1: B Bash

Third Cop Round 2: ABx7 Bash

Third Cop Round 3: ABx5 + Bx2 Bash

Fourth Cop Round 1: ABx5 + Bx2 Bash

Fourth Cop Round 2: B Bash

Fourth Cop Round 3: Bash

Strong Round 1: Bx10 use Tee ball bat

Strong Round 2: ABx5 + Bx2 Bash

A6 5D 0A03